
Set up your 3ds Max scene and save it to an appropriate directory, for example: YOUR_PROJECT_FOLDER\Assets\Objects\tutorial_cga.
3ds Max Unit Scale to Match up With CRYENGINE Unit System. what's seen in the Character Tool Prerequisites for this Tutorialīefore you continue with this tutorial, make sure to have read and understood the following: Pic1: Note the filename difference between the actual filename in the *.pak file vs. Inside the Character Tool, when previewing the *.cga's animation(s) only the animation name is shown and not the entire filename. The first underscore within the filename denotes the start of the animation name in the engine. They must be prefixed with the *.cga's name Correct: hmmwv_door_left_front_enter.anm Incorrect: door_left_front_enter.anm.
These have to follow a strict naming convention: Multiple animations for the same object must be saved and exported out as *.anm files.The Default animation will be the entire timeline.
If the object only requires 1 animation this will be stored within the *.cga file as the Default animation. *.cga animations (*.anm) do not support compression!. NOTE: You still need to convert the resulting bake to TCB_Position and TCB_Rotation controller as the very last step. "Position_List" or "Rotation_List", then you must collapse them by baking the result of the List controllers. If you have any List controllers, for e.g.
Transform controllers must be converted to tension-continuity-bias (TCB) for both position and rotation tracks. Please extract this zip file to YOUR_PROJECT_FOLDER\Assets.